Friday, December 16, 2011

In development - Wildstar


Online rolevka Wildstar - the first draft of the California studio Carbine. The core of the team, as so often in recent times, were industry veterans who participated in the creation of World of Warcraft, EverQuest, WAR, City of Heroes, Diablo 2 and even Metroid Prime. Quite a long time the game worked and Timothy Kane (one of the parents Fallout), while the fall is not transferred to the Obsidian.



Until recently, any information about the game was kept "classified" and sign a nondisclosure were taken even with relatives developers. But the development of Wildstar is more than four years late and she has not seen.

The first seconds of the trailer that made its debut at Gamescom 2011 - it was something. Okay cartoon - it recently are condescending. However, large-eyed girl with huge rabbit ears ... "And for this we must, I'm sorry," nyakat "?" However, inspection of a three-minute trailer to the end, many recognized that the quality and effervescent it is not inferior cartoon studio Pixar, - and have already begun to Wildstar treated with respect.

Proofs go, Orin and people in the bar ...
The game takes place on the planet Nexus. Artifacts of an ancient people who once dwelled here, attracted daredevils from all over the universe ... and, of course, global conflict broke out. Meet in the red corner - bloody aggressors under the name Dominion (Dominion), in blue - the rebel-minded Exiles (Exiles).

About the parties to the conflict, little is known - only part of the race "blue." Proofs (Granok) - race kamnelitsyh mercenaries, a cross between the Mandalorians and krogan. Manage them, presumably, money and passion. Orin (Aurin) - the very eared and tailed cutie, look at the Nexus-seekers, while routing the forces of the Dominion their home planet. Completing the trio of canonical exilic people. Moreover, according to Wildstar cradle of humanity was destroyed the Dominion, but it does not stop people to speak and for the "red".

Classes also announced three: warrior (warrior), Esper (esper) and caster (spellslinger). The warrior, even in the world with blasters and interplanetary flights, relies on his sword and armor. Esper called the illusion of a variety of piercing and cutting-biting nature, along the way dabbling in the treatment and buffs. A pistol wielded by spellcasters (not easy, of course, and magical), efficiently and effectively killing from a distance.
Bushido and other codes of conduct
Polish the usual bunch of "race-class" so-called "system of paths." Its mission - to hone the gameplay for the player preferences. Ways were written with an eye to the classification of players Richard Bartley: local researchers (explorer) closest dostigateley philosophy, a soldier (soldier) - conditionally suppressor, the settler (settler), which is rather serves as a builder - almost typical obschatel and scholar (scientist) - bartlovsky researcher. In this way does not depend on class or race - even if you're a warrior galleys thrice, in the scientists you take without a problem.


Each path encourages a particular style of play and gives you access to the new mechanics. For example, researchers use a browser that points to the interesting and remote places. Rummage through the mountains and the bush is worth for the experience, bonus items and extra quests. There are also non-trivial prizes - such as a cover for sniper fire set in a strategic location beacon.

So far the only declared the soldier mechanics - a kind of public quest, which is initiated by setting a special beacon. Lighthouse to defend against waves of monsters, but in the end - from the boss. The strength of monsters increases as the number of participants in "public", the same applies to the award.

Scientists are studying the history of the game world and seek to understand the reason for the disappearance of an ancient civilization whose artifacts and caused increased interest in the Nexus. By scanning the place of flora and fauna, scientists are pluses to the parameters, and examining, for example, a broken robot could fix it and get the correct order to combat an assistant.
Settlers - convinced activists. They have access to social quests, and did so, build, basically - the auxiliary houses. May furnish a meal or even erect a hospital, where everyone will be able to cure, in the middle of the battlefield. Even suggested the possibility to build capacity for a more comfortable eliminating bosses.

Purely "track" content is about thirty percent of the total. The remaining seventy - Quests traditional (static and "spontaneous" in the spirit of Guild Wars 2), plus a dungeon. In Cataclysm and as LotRO, locations are transformed to the promotion of the plot. Here, however, with the phasing not try to overdo it, so most of the time players have acted in a common world, in a "temporary" phase.



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