Saturday, December 17, 2011

Verdict - The Elder Scrolls 5: Skyrim

If no ridges and ravines bottomless, all Skyrim can be run from south to north or from west to east for half an hour - the northern province of Tamriel amazing compactness, although it exists in reality, would be comparable in size with Ukraine or Texas.


On the street minus twenty

True, this is a case where size does not matter: the game world just was breaking all the sights and characters, the protagonist offering job or chatting with each other on pressing issues. Obviously, Bethesda has adopted the principle of Blizzard - the player must constantly surprising, and Skyrim regularly feeds you smart landscapes (leaving at the expense of proper work of artists: technically the game is not too different from Oblivion), introduces the fascinating characters, slips and new equipment offers to perform regular the quest. The game even makes no distinction between the main storyline and side quests, and the duty requests Skyrim people sometimes translate into an exciting quest chain. After spending over 30 hours Skyrim, I attended only half of the large cities, and in return each completed assignment every now and then find some new ones.

Events taking place two centuries after the end of the story Oblivion. Any noticeable jump in technology in the territory of Tamriel during this time did not happen, but the writers were able to Bethesda to forget the events of previous games in the series and focus on modern history. Dragons, which has not been seen for thousands of years, returning to Skyrim, that does not bode well. Attacks winged lizards in the northern city - just the beginning. Their arrival brings to the next "great distress" to save the world from which we can only protege - Dragonborn.





hero Skyrim

Origin allows you to use the hero shouts in dragon language. This is, in fact, another school of magic that is available to your character, even if you can not stand to play a sorcerer. In addition to attacking the screams (stun, freeze, fire breathing), in the arsenal of Dragonborn there are unique things like the ability to carry speed wind or animals square off (actually against the bears and snow cats, which at first break in an instant hero). New words to learn a language can be a dragon in Skyrim scattered sanctuaries, and to study the need of the soul cries of dragons. Formidable opponents do not necessarily kill yourself: you can play off the winged monsters with the other enemies and then finish off the survivors come to the body and suck out the dragon in his soul. Superfluous to prove, and bones with scales - will be used to create armor. And get it in another way will not work: finally pumped blacksmithing in TES will be in demand. In addition, weapons and armor can be upgraded, which greatly improves their performance.





In addition to the use of yelling, fighting, developers diversified opportunity to take in each hand, any spell or weapon, except for two-handed. The simultaneous use of two identical invocations increases the effect and the two blades allow for powerful attacks. Special diversity in the fight is not made: earlier hurled at the enemy mages fireballs, now they do it with both hands simultaneously, and that's all. Same thing with dualom: hero beats stronger, but can not block attacks. The only difference is that in previous games, the same effect was achieved using a two-handed weapon. But there are also unexpected applications: taking the sword in one hand, and in another - a healing spell, you can boldly forward on recess.

To change weapons and spells at any time, but the interface design for the developer wants to tear off his hands: Shortcuts for equipment not covered (in the console versions), so every time it needs to be chosen from the general list. Not even saves panel shortcut for select spells and weapons. When you have two bows (different spells), two daggers, a sword and a few spells, change weapons just annoying. In general fuss in the local inventory - a bad job, because all things are represented as a list (no thumbnails!). The longer you play, the more collect all sorts of potions, alchemical ingredients and scrolls. Quickly find the desired object is unreal. Okay, that when you open your inventory the game is paused - at any moment of the battle you can eat five servings of soup and drink a dozen potions, to prevent imminent death. Fortunately, the inventory - virtually the only thing that made the game awkward.


Flying business class

Skyrim never forces the player to spend time on routine: markers indicate the location of important points on the map in all relevant locations, you can return a single click, ply between major cities in horse-drawn taxis, creating objects (you can make weapons and armor, enchant them, and potions) immediately, and when assignments will have to lie in wait for the right NPC, half an hour sitting in a dark corner.

Bethesda extremely careful when complaints of players in Oblivion. Do not like it too hard limit of levels? Now they are 70, and to achieve the latter, you will have the maximum ability to pump all of the game. As in previous The Elder Scrolls, character develops skills, using their (long-term 'abstinence' skills begin to gradually decline), and the level rises when pumping skills. By the way, now there is no primary and secondary skills - the developers have substantially altered the role system, reducing the number of abilities, but removing one of them unclaimed. Sorry, no combat skills will not do - at the mere ability to persuade or sneaking quietly does not go far. But there is a companion - as in Fallout, they not only help in the battle, but also serve as mules to transport trophies.






In Skyrim no classes - the player himself is free to decide what equipment to use and what skills to develop. Warlock with a two-handed hammer in armor, a warrior in leather armor with two skating, silent killer with a dagger - they all have a right to exist.

The system of character development is pretty simple - at every level can be raised one of the characteristics (health, mana, or power supply) and choose a perk. You are not vain to think about Fallout. Perks are a kind of a suspension of skills, allowing the character to directly enhance combat abilities (eg, increase weapon damage, reducing the mana cost or improve the effectiveness of armor), or to learn new techniques. An experienced archer learns quickly nock, slow down time when aiming and sometimes immobilize enemies when hit. Blacksmith will create a steeper power armor and enchanted items to improve. A total of 280 game perks, and only some of them look frankly unnecessary. In general, the number of options for character development is limited only by your imagination, and most of these options are viable.




To the west of Morrowind
Skyrim and got rid of yet another lack of Oblivion - gain enemies as character development, because of what the game was the easiest way to get a hero of the first level. Now, just like in Fallout 3 - though in most dungeons, the enemies of the slope adjusted to force the hero, there are certain places that at low levels it is better not to meddle. If we undertook to compare Skyrim c previous projects Bethesda, most of all it looks like it was in Morrowind. This atmosphere did not express in words - even the melody of the title theme, again written by Jeremy Soule, the same as ten years ago, as part of the background musicis borrowed from the TES III. Game authors did their best to arouse nostalgia in the hearts of fans.


Despite the seemingly small world, Skyrim will handicap many modern RPG - there is no similar locations and nashtampovannyh a blueprint dungeons. If on the creation of underground locations for Oblivion puffed half crippled, the catacombs were engaged in the design Skyrim more than a dozen architects. The lack of a dungeon, only one - almost all of them absolutely linear. If you see a branch of the corridor, you can be sure that it ends with a dead end, where most likely, is a treasure chest. But after cleaning do not have to trudge back through the empty corridors - always provided a short way to the surface.

However, without the silly conventions can not do any one game, and serious abuse Skyrim only for the fact that after the next thought, "Well, another quest, and sleep," you lie down in bed for three nights. And in our time "one-off" games is worth it.



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