Saturday, December 17, 2011

Verdict - Battlefield 3

The night. Outskirts of Tehran. In the bushes on the hill a group of soldiers hid. Talk only in whispers - the hour is near X, and the slightest mistake can ruin the whole plan.

 Soars above the city flare. Has begun.
The astonishing thing, but DICE studio on the third attempt managed to finally create a game with a really exciting story campaign. Moreover, despite the fact that the main competitor is Battlefield 3 series Modern Warfare, drags it through completely different techniques. There's even close there is nothing like its original CoD-cranberry, nobody knocks right on the launch pad "Soyuz-2" and will not send to the other world counterpart Fidel Castro. All very seriously, without these here uhmylochek aside.
No, the dignity of Battlefield 3 in the other. This is a game that, on the one hand, it blows your brain hyper-realism in the spirit of ArmA and Operation Flashpoint, and the other - so meticulously recreates all the trappings of a real military conflict, which itself appears clearly defined sense of realism. It's like a hangover without the rapid meal in the morning or jump from the sixteenth floor without needing to make a suicide note relatives. 





Eyes and Ears


Even the stories tie BF3 sounds plausible. The U.S. army fights guerrillas in Iraq, which Iran egg. At some point in Iraq is a major earthquake, which allows the guerrillas at the time to seize the initiative. Here in the plot there are two missing nuclear warheads, the action moves to Europe and America, but you do not care anymore - you do not notice the stamps, you're entirely in the game.


One of the main instruments by which the DICE are making gameplay likelihood - this is certainly a terrific sound design. Even when we went to the first presentation in Stockholm, Battlefield 3, a very powerful impression on us made ​​two experts from the sound of that long and enthusiastically told how to record each sample installed around a million microphones - different sensitivity and at various distances (up to several kilometers). All this in order to achieve maximum realistic sonic picture.
Swedish sound-geek to be congratulated with a deafening (in all senses) success. Such a sound, as in Battlefield 3, no, probably not in any other shooter in the world. It is impossible to describe in words, but when you find yourself at the game campaign or multiplayer map, you feel a everything surround. First and foremost, thanks to the sound.

Somewhere in the distance, mortar thumps, nearer heard chirping of assault rifles and pistols, dry cough (someone has not found time to recharge). That's behind you, rokocha gun, drove a tank in my ear whistled a bullet, and the heart was in the heel. And if I was an inch to the left?

Battlefield 3 not only sounds but looks amazing. DICE did not lie when they said that the new version of the engine Frostbyte be the most advanced graphics engine in the world. Extremely realistic model, excellent animation, incredible light, smoke and fog - a visually beautiful BF3 everything. During the game for some reason reminded of Rage and pain to the infamous blurry textures that constantly got out here and there for all graphics settings. In Battlefield 3 this does not happen at all. If the graphics options, billed proudly "Ultra", you can be sure that every surface in the game is properly polish with all the technology known to mankind.


In heaven
And of course, BF3 - this is a great shooter. A little old fashioned, but fascinating to loss of consciousness. Absolutely every skirmish - the nerves, the last effort. Even at the middle level of the enemies do not give you a descent, and if you want to try their luck in the battle harder, the better to prepare for a hell ofintense gameplay.



In addition, as expected in modern spetsnaz shooters, you pick up from time to time with sinful earth and give the rest of the heavy infantry of everyday life. For example, in the copilot seat attack aircraft (the aircraft carrier take-off stage - one of the best in the game) or over the levers of the tank. Detail, longaccustomed toand even in some places have already been implemented in the same Black Ops (only there we did not bomb the enemy, and coordinated with the height of the subversive group), but it still works. Especially when all around there is a realistic unpleasant to the sea, and the eyes excised through smallscratches cockpit hood beats through the clouds of blinding sun.







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