Saturday, December 24, 2011

Guide - League of Legends. Corpsmen Forests


Treefolk - a champion who, instead of standing in line, led a guerrilla war in the woods. There they destroy the monsters there deal an unexpected blow. Without Treefolk can not do no good team on the map "Break the Summoner» (Summoner's Rift). For the team is very helpful that the experience and gold forest monster is not wasted. However, this is not the means of victory, but only a way to self-reliance of forest dwellers.





A victory for Treefolk must do the following:


Organize surprise attacks on the line.
Control of the ancient Golem (Ancient Golem) and Elder lizards (Lizard Elder) and provide them with reinforcements the team.
To control the dragon and the Baron Nashora, pick them up as soon as possible.
Treefolk know is very simple - it has a cast Devastate (Smite), are strictly required to use. First, it accelerates the process of stripping the forest. Second, it ensures that killing monsters will benefit you, not the enemy - for gold and gain accrue only to those who struck the monster a fatal blow.


Attacks on the line



When opponents of the line are about equal in features, murder usually does not happen. But everything changes when they come - Treefolk. The unexpected attack Treefolk, when the victim is hard to resist or escape, called "gank". Thanks to Hanka and it happens most of the killings in the early game, and can help them Hanka, both directly and indirectly.


As a rule, the first appearance of the enemy saved Treefolk short teleport called Flash (Flash). However, for the next two or three minutes he is defenseless. And if later cohorts kill the enemy, it is an achievement and Treefolk too.


Hanka needed to contain the pressure on your opponents tower. It happens that one side of the line is stronger than their opponents and driving under the tower. The last is hard to kill minions, and the tower loses strength with each wave.


After a deadly visit Treefolk opponents will certainly become more restrained.


Generally, a broken line of the enemy for Treefolk has an incredible blessing. After more than an enemy of his tower, the harder he saved from Hanka. Therefore, these lines - the primary goal. If the sagging lines of a few, should be guided by this list of priorities:

  1. Attack on line 1v2 as quickly as possible. Sometimes, though rarely, that the enemy is not Treefolk and your ally holds the line against two champions. Obviously, he needs help. Even though you do not have the numerical advantage, you must both exceed the level of opponents and gold. In this scenario, do not hesitate to look into the woods the enemy. Not disappear as good!
  2. To arrange a successful gank top of the line is usually the easiest, because your appearance creates an advantage of 2:1 (3:2 below). But be careful, the enemy can try in your absence "take" the dragon. More on this further writing.
  3. Hanka for midline or need a good ability to control (as the final spell or Skarnera Warwick), or the lack of enemy Flash. The distance to the tower is small, and quite dead to escape the enemy's very simple. Useful for the situation when the opponent tries to kill your ally, and this moves away from the tower. The appearance of Treefolk behind him will be an unpleasant surprise.
  4. To successfully Hanka bottom line is usually needed prior clearance wards the enemy. Since there are champions of the support, wards will be required. Your appearance notice in advance, and gank will be disrupted. You're just wasting your time in vain. Seer ward (Vision ward), or the Elixir of Oracle (Oracle's Elixir) you support or champion will solve this problem. Bottom line can be surprised and gank early on the second level. Most likely, your opponent will not be wards so early

Control of labels


the Ancient Golem, Blessing of the Lizard Elder), who help them cool. Tags are 2:30 minutes (2:00 to skill Runnoe affinity (Runic Affinity), it takes all the Treefolk) and regenerate for 5 minutes. Fidlstiku difficult to clean the forest without a blue mark, and Warwick for an early gank is essential label red. Subsequently, however, labels tend to give better team. Tell me about your intentions ally and go take a label. When the carrier will remain low on health, let an ally make the final blow.

• Blue label. Regenerate mana or 1.5% of energy per second and reduces the ability to kick-backs (16 + level * 0.5)%.

Give her mage on the midline. With virtually unlimited mana, it will make life a nightmare of his opponent, and perhaps even kill him. This is another example of indirect involvement in the killings Treefolk. For the very same blue label Treefolk more a matter of convenience.

• The red label. Attacks on the owner's slow (10/20/30)% (at urovnyah1/6/11) and cause additional damage over time.

Give her a hero with a long-range bottom line. Most of them do not have any form of control over the enemy and the slowdown will be very helpful. Treefolk on the contrary, possess the means of control is almost always the case.

In any case you are interested in getting any label to your team. So watch out for the marks on the map and collect them immediately after the appearance. And if the enemy got into the habit to pick up your tags, not out of place to place in the woods a few wards.


The dragon appears at 2:30 am and is reborn after six minutes after death. Good practice to write after the death of the dragon during his next appearance in the chat.

Totally for his murder give 975 coins. That this money is getting any of your team, the dragon must follow through wards and take the first opportunity.

The following circumstances are favorable, "taking" the dragon:

You just killed a few people on the bottom line, and you have all right to health and mana.
Treefolk enemy appeared on the top of the line when you're standing next to a dragon.
You know exactly what a dragon is no enemy wards and away from your opponents.
To kill the dragon alone, you need a fairly high level (depending on the Treefolk, but usually not less than 6-7) and at least lantern Wrigley (Wriggle's Lantern). Unless, of course, this is not about Fidlstike. Owning a blue label Fidlstik can "take" the dragon is the fifth level, but he did not need a lantern.

"Take" the dragon is often preceded by the team fights. If you "have" a dragon, but lost one ally - it was a worthwhile trade-off. Sharing one of the extreme towers (but not the middle) on the dragon, too, is worth it. Exchange of two champions at the dragon can be considered approximately equal.


Baron Nashor appears on the 15 th minute, and is reborn in seven minutes. A real opportunity to "take" appears on the 20-25th minute. At this point it is desirable to continuously keep it under control with wards. When this is impossible, just follow the map. If the opponents do not appear for a long time, maybe they are trying to kill the baron. Or set up an ambush nearby - also an option. Let the champion will support prosvetku (Slairvoyance) and find out the details.

"Taken" Baron wins the match if the rest of the teams are equal. For the losing team, he may be the last chance to win. It not only provides the team a lot of gold (1525), but also gives all of the label Baron Nashora (Exalted with Baron Nashor). This label gives +40 damage, strength, abilities and regenerate health and mana per five seconds in an amount of 3% and 1% respectively.

By Baron is about the same as for "taking" the dragon. That is, it should take or when the opponents of the dead, or when you do not get time to time. However, it is virtually impossible to overcome alone, as well as take unnoticed by opponents. Which rarely attempt to kill the Baron do without collision commands. So get ready for a strong resistance.

Convene the whole team. Shoot the enemy wards near Nashorom and arrange your own. To use one or two of the elixir (Elixir of Agility, Elixir of Brilliance, Elixir of Fortitude). Keep Devastate ready. So you increase your chances for a successful outcome, but do not expect an easy fight.

Heroes of the forest wars

Potentially, any hero with the right runes can go kill forest monsters. One of the funniest examples of nonclassical Treefolk - Carthus. Hanka for him do not even need to appear on the line, because he can always get the enemy's final spell! Its effectiveness in this role, however, is debatable.

The following are the two, in my opinion, the most effective and interesting Treefolk.

Skarner, Crystal Monster


Skarner - Sixpawed scorpion, which is very short work of cleaning up the forest. Extremely mobile and has a built-treatment and severe retardation. Arrange first gank it can from the fourth level and copes with it, if the line of the enemy prodavlena. At the sixth level where Skarner trained people stick to the tail, it becomes even easier. Then, even embracing the tower, the opponents can not feel completely safe.

His final spell piercing (Impale) allows you to drag defenseless opponents where they like. It can be used to gank, for the salvation of the Allies, to initiate team battles. A strike Crystal (Crystal Slash) leaves no chance of enemy spells without flash. When Skarner catching the enemy, the latter is subject to a continuous slowing down. And though Crystal exoskeleton (Crystalline Exoskeleton) helps in this Skarneru, without boots are not enough. They should buy as soon as possible and to improve, too. Spell Ghost (Ghost) may also be useful.

Starting things: Quilted Armor (Cloth armor) + 5 potions of treatment.

Path in the forest of ancient golem to two small golem (golem ancient, wolves, ghosts, Elder lizards, small golems).

Skills: 1-3-1-2-1-4. Further maximize the 1, 2 and 4, and 3 leaves in the end.

The basic things: Boots Blade Madreda (Madred's Razors), better boots, depending on the opponent (Ninja Tabi, Mercury Treads), flashlight Wrigley, Blade Wrath (Guinsoo's Rageblade), protective things depending on the opponent (Sunfire Cape, Force of Nature) , Shine (Sheen), Power of the Trinity (Trinity Force).

Nocturne, Eternal Nightmare


Nocturne - a very strong ganker, perhaps, the strongest in the game. However, its potential it opens only with a final capacity of the speaker called "Paranoia." Prior to that, he's basically a fast busy cleaning up his forest and "gank" is less than their colleagues.

His tactics are simple and effective. During the paranoia Nocturne hits the enemy under cover of darkness (Shroud of Darkness), puts him in unutterable horror (Unspeakable Horror) and inflicts a crushing blow to dusk (Duskbringer). The enemy in this situation is not any other option but to flee. On this he has only two seconds - then begins to act the fear that finally finishes off the victim.

Starting things: Quilted Armor +5 Potions treatment. Alternative: Sceptre Vampire (Vampiric Scepter).

Skills: 1-2-1-3-1-4. Maximize the 1, 3 and 4.

Path in the woods, from the ancient to the two small golem golems. If you select the scepter of the vampire, the way the other wolves, ghosts, golems are small. Returning to base, sweep all that remains from an ancient golem.

The basic things: boots, flashlight Wrigley, Blade of greed (Avarice Blade), better boots, depending on the opponent (Ninja Tabi, Mercury Treads), Phantom Blade (Youmuu's Ghostblade), armor Varmoga, Bow of the Atma (Atma's Impaler).

There are other Treefolk worthy of mention: Udir, very fast and very strong, Li Xing, versatile and powerful in Hanka, Fidlstik, perfectly manifesting themselves in duels and team battles, Shako ... The latter is so clever and multifaceted, that, in truth, deserves a separate article. Get at least his unprecedented opportunity to take the dragon on the first level! However, we proceed to review the runes, which are important for any Treefolk.

runes Treefolk


Many Treefolk just not able to clean up the forest in time, not having the right set of runes. The following are the most common runes in the third level (below should not be used). If you play a Treefolk, sooner or later you will buy almost the entire list.

Mark of Alacrity +1,7% attack speed. Accelerate the passage of the forest. Especially valuable for those champions who use the abilities that trigger on attack (on-hit); these include Warwick and Nocturne.

Mark of Desolation +1,66 breakdown armor less help in cleaning the forest, but much damage will raise against the champions. In addition, Dragon 21 units of armor, and 21 units that will speed the breakdown of his murder.

Seals of Resilience +1,41 armor. Cheap and cheerful. All Treefolk use it.

Seals of Evasion +0,75% dodge. Expensive and generally less effective alternative. It is used very few Treefolk, and treats them Udir. These runes worse Seals of Resilience at first, but turn out to be stronger in the late game. Especially against champions such as Master Yi, relying only on a standard attack.

Glyphs of Shielding +0,15 resistance level (2.7 to 18 m) level. Armor in the default Treefolk better resistance. These runes will eliminate the bias.

Glyphs of Warding +1,49 resistance. For those who prefer to get out of runes at once.

Glyphs of Alacrity +0,7% attack speed. A little more speed the passage of the forest.

Quintessence of Desolation +3,33 breakdown armor. Reinforced Mark of Desolation, and that's it.

Quintessence of Strength + 2,25 damage. Give a greater increase in damage early in the game compared to the Desolation, but rent position afterwards.

Universal Home Rune

If you have little IP and you do not want to create multiple pages for different runes Treefolk, try this version: 3 Mark of Alacrity, 6 Mark of Desolation, 9 Seals of Resilience, 9 Glyphs of Alacrity, 3 Quintessence of Desolation. In sum, it will give 20 units of the breakdown of armor, 13 units of armor and 11% attack speed. If you have a little lack of security or damage, you can always tweak it using points of skill.

No comments:

Post a Comment