Saturday, December 24, 2011

In development - Lineage Eternal: Twilight Resistance


It's time to pull out a dusty cabinet order wiped cliche 'killer Diablo », to shake off the dust, wipe the arm for fidelity and put on a shelf in a prominent place. In NCsoft did not directly said that their new project Lineage Eternal: Twilight Resistance seeks to compete with Diablo. But from the first seconds of the trailer showing the gameplay, you know: they do not mind.





Lineage II is recognized if a prequel, the third part was the direct successor to the original game - both chronologically and ideologically. Twilight Resistance returns to the origins of the first isometric "Rulers" and despite the gorgeous three-dimensional image, for old prefers "dyablovsky" review mode and battle system. Perhaps this is due to the fact that the old lady was almost played Lineage their (closed in May of the ancient western server IMO) and needs to be heir.


The first thing that grabs the third game, "lineechnoy" series - is the scope and scale in the style of God of War, only without the gods and the Titans (yet?). Hero are in the thick of battle, not a simple mesilova - is organized by the siege of the castle, which involved hundreds of soldiers. Here and flying over the heads of players heavy "gifts" catapults and siege ladders, honestly falling in grazing ...
Yes, there is a Lineage Eternal, than to stop not only the eye but also the hand of the hero. In the truest sense. You can pick up a jug or keg and throw it at someone, you can play the hero's adventure and militants, caught "cat" for the post on the other side of the broken bridge, fly over the gulf. It can also draw the enemy to him, punish him and throw the body back. Grass, set fire spell, burns, wooden accessories are scattered in splinters, the barrels of gunpowder explode


Another characteristic is not available online for an idea - the mouse gestures used to activate certain skills. Something similar happened in Black & White, Arx Fatalis, and a pile of toys with NintendoDS and Wii. Hold the mouse button and draw a line, circle or semicircle - docile character, depending on the style of the game, hit with a sword, set fire, freeze, or show rate. Engaged in drawing stunts, as in "Void", the player will not be allowed, but it is not necessary - it relies on the dynamics of the reaction rate, rather than fine art.
At first, just announced three classes. The list will expand over time, but so far the developers have decided to prop up the announcement of such banal pillars of the genre as a knight - a medieval "attack", the master of melee, a fragile but deadly magichka and fantasy gunner, archer, "stihiynik." It is clear that at this stage want to surprise NCsoft does not facial features, and how these character types work and interact with their environment.

Players who are no free PvP anywhere, should be a little disappointed that the game will be a zone for the honest and dishonest battles, but to engage in mowing small anywhere in the world will not work. Reliable information about the process of fighting the "living" has no heroes.
Questions abound spawn the current announcement. If enemies are dozens of fly under the blows and spells of heroes, as it is consistent with the principles of multi-user? Of course, the massive siege will be held in closed locations, but is there enough monsters to close "sandbox", especially considering the population of Central Asia in the world? And will the Koreans cope with the brakes, which at present can be seen with the naked eye roller? Do not hurt the quality of graphics, which would be envied by any now online toy?

Open testing will begin in the second half of 2012 (and according to the latest report, released and did not expected until 2014 - ca. "Igromania XP»), and its results can already be judged, whether justified or high end of the project, in spite to all innovations, will merge with the rest of the crowd of Korean online. I would like to believe that this will not happen.


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