Saturday, December 24, 2011

Reviews - Afterfall: Shadow of the Past


The World War and nuclear conflict has once again led to the devastation of the Earth. The survivors took refuge in underground shelters - right under the laws of the genre, unshakable since the first Fallout. In one of these shelters lives and conducts professional activity psychiatrist Albert Tokai. His work here is of high demand: cut off from the rest of the world people are suffering an epidemic so-called "syndrome of isolation" and slowly but surely go mad. One day Dr. Tokay sent to the adjacent sector of asylum, which was seen a mass outbreak of this "syndrome" has proven an unknown epidemic of the virus. It is not hard to guess what the doctor with the local loonies will not drive the small talk.



In search of horror
As the Poles had no wish to give his horror game, «Afterfall: Shadow of the Past" only pretends to clumsily so. Who today will be surprised neatly severed limbs and blood stains on the walls? Injection intimidating atmosphere designers do not come up with anything original screaming in the distance and scattered on the floor dead. Mutants of their appearance and behavior are not caused by fear or disgust, but only a desire to chop them quickly into the cabbage and go further. The main character, say, and is horrified what was happening, but to us this horror does not want to share. Looking at his coolness, you'd think he was all his life and was engaged in that shooting at the blood smeared psychopaths yes beheading of former soldiers.


In the beginning we are told quite a cheerful story that flows within half an hour to walk on the same muffled corridors. Only towards the middle «Afterfall: Shadow of the Past" there is some activity. The number of significant events for a minute of playing time dramatically increased, and at night the ruined city landscapes evoke memories of the famous Reyvenholme. It is true that in this part of the game is almost loses an already weak component of the horror and turns into a mediocre fighter.
The mind is good, and better ax


Arsenal to destroy enemies sorely lacking diversity. Set of firearms - a classic for the militants, but very poor: several handguns, shotguns and machine pair. But melee can accommodate just about anything that is lying on the floor: the foot of the table, boards, pieces of pipe, hammers, mops, a miner's pick and even famous red mount. However, all these improvised weapons runs about the same, so choose something really not.
Having failed as a horror game is trying to rehabilitate itself, focusing on the inner world of the protagonist, his associates and enemies. A little diversity brings instability of the mind of Dr. Tokay. He dreams of a frighteningly realistic dreams mereschatsya mysterious figures, or he suddenly gets stuck in an endless maze of rooms. Once in a safe place, a psychologist will certainly write to your PDA Thoughts on the madness of his pursuers. "Maybe it's not the best time for such notes, but I see an amazing case of obsession" - broadcasts a current through a second doctor, after he was nearly flattened ten-van. What to do - a professional duty.
As you know, independent developers on all much fiction when it comes to monetizing their creations. Here are the creators decided to distinguish Afterfall: set the price for a game of one dollar. Nicolas Intoxicate promised that if the number of pre-sales will reach ten million, one tenth of the collected amount will go to charity and to all who apply for pre-order the game will get virtually free. Unfortunately, this goal could be reached. Nevertheless, the developers have given the entire amount collected on pre-order charities, but players had to buy himself Afterfall the regular price.


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