Saturday, December 24, 2011

Reviews - Assassin's Creed: Revelations

History of New Assassin's Creed begins exactly at the spot where the previous ended. Make balls of Desmond is unconscious, and his mind wanders to the "safe zone" Animus, from time to time looking in the sixteenth century to Ezio Auditor. Tom has over fifty, and passers-by called him grandpa. But after learning that at Constantinople hidden keys to the unknown treasures Masiafa, Ezio immediately sent to the road - on a visit to Istanbul Janissaries and the Templars. Old still asks all the heat!


City Without a Face


In some cities just do not add the fate of the heroes of a series of Assassin's Creed! We have been in Acre, in Rome, Venice and Florence and another in a variety of historic sites. Now the secrets of assassins led us to Turkey.


Constantinople, later renamed by the Turks in Istanbul - a city where old traditions mingled Byzantine and Ottoman new order. The streets are quite European architecture, women in niqab, in alleyways, transformed into a bazaar, Turkish inconsistent heard it. "Aybet, aybet" - say buyers looking carpets and silk. But in comparison with Rome, Venice and Florence, Constantinople game is faceless - no help even painstakingly reproduced attractions such as Topkapi Palace, Hagia Sophia or Galata Tower. Too closely here. No open space and beautiful panoramas. Houses and streets, the streets and houses are repeated and repeated - every time you have to look ferrymen to the tenth consecutive time to cross the Golden Horn Bay.


But here, beneath the majestic cathedrals and minarets, little has changed. Constantinople taken by the old templates "Brotherhood", and any experienced assassin immediately feel at home. Under the updated face hides an old gameplay, and "Revelations" is not much different from the "Brotherhood." Perhaps the developers, realizing this, decided to change the appearance of the characters. Altair, Desmond, Ezio - all of them were new faces, which will have to get used to. Desmond is present in the game only virtually. He walks in the depths of the "Animus" and his appearance - just an illusion. And Altair and Ezio simply much older.


brotherhood 2.0



Indeed, some say that an old dog new tricks is not to learn. Ezio Auditor at Constantinople does the same than in Rome: climbing up the walls, jumping across rooftops, fights with the guards, running errands and to recruit assassins. All salaried troops on the ground, only accompanying us earlier courtesans changed gypsy. With shops, too, all the same: bookstores, blacksmith shops, sewing shops, banks - all of them wait until we will buy them. Even the technical innovations seen in previous games, on the spot: the gun, and an ultra-compact crossbow, and parachutes da Vinci. Guild of Assassins is still in need of living space. New areas, we repel the Templars, it works the same way as before: eliminate the commander, we light a fire on the tower.

But this concern does not end with Ezio - Templars may well try to recapture the area. The defense of "nests" Assassins is made in the form of strategic mini-game. Ezio stands on the roof and gives orders: Assassins back to the barricades here, and brings the artillery volleys. And now the surviving Templars flee from each other under heavy fire.

Those who are new mini-games do not like pop heralds a bribe officials and cut - worth a little work, as the Templars immediately forget about us.


Alas, part of the gameplay aspects from the previous series in the "Revelations" is not implemented. On boats longer ride, riding - too (and nowhere), the mountain roads and country privolnyh fields simply do not. As there is no schizophrenic puzzles with your photos. They are, however, partly replaced bymemories of Desmond's journey - a simple puzzle game in the spirit of the Portal. In her disembodied mind of the hero wanders through the entrails of a geometric "Animus", while the voiceover reveals the secrets of the past Desmond.

Pyrotechnics in the service of the assassin




Provide new skills Ezio developers do not have that up for new technical devices. Under the right arm instead of the blade is hidden hook, which is quite good and in battle, and the conquest of heights. True, stretching over the roofs of Constantinople was not enough rope: very rarely come across Ezio tailwind, which can catch and shadow slip over the heads of opponents. But the conquest wall hook is very useful: the walls with them easier to take, and at long jump, he often helps out.





What promised to all sorts of bombs and fireworks, and there is a problem with them - too few of them can carry, only three pieces of each of the three species. There does not clear up, and the most unusual modifications wasted. What to take on a dangerous mission to "skunk" or "bloody bomb" (sheep blood floods the enemies and their demotiviruet), more convenient and easier to dispense generic bombs: gas, smoke bombs (in the smoke of the enemies helpless) and distracting crackers. Developers definitely worth it to give the player the opportunity to carry with them not three, and ten species of bomb - then there would be exotics of any application.


As a result, the game looks a bit scrappy - new ideas are not very well with the old gameplay. Even with training missions, developers were greedy and made them into separate mini-tutorials (it should be easy and unobtrusive).

Chase, puzzles, climbing - all done so that any player could easily adapt. True, the battles with the guards health departs with a whistle, but is only to catch the rhythm of the "chain murders", as a matter of seconds the enemy force is placed on the ground.

Freshman may discourage the abundance of unfamiliar elements of gameplay. Street fist fights, guild management, business, buying weapons and armor, recruit assassins - all this is better to learn from the past-part series.

Yes, the new game was weaker than the previous. The plot here is short, elusive characters and "Revelations" look rather than a full-fledged sequel, and the great DLC.

tie the tails


Pass in front of us motley succession of restless young family of Suleiman, the Janissaries, the Templars, the inhabitants of the close streets of Constantinople and the underground cities, the new girlfriend of the hero, the image is stored unless the indiscreet cleavage, and Altair, a rapidly aging from a flashback flashbacks. The plot moves quickly to a close.

The developers kept their promise to unravel the mysteries left by the "Brotherhood", so that throws out the information to us fairly. Of course, not all the plot tails in the final tie. Questions remain. Something hangs in the air, but something is still on the next series. But the story ends with Ezio Auditor. He was with us three games in a row, he has earned rest. And that "Revelations" in general, did not become a revelation, and failed to eclipse the "Brotherhood" - okay, so be it.





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