Friday, December 16, 2011

In development - Final Fantasy XIII-2



In Final Fantasy XIII stood at the forefront of the story - a detailed, rich, in cine-researched in detail. This explains the blatant linearity: the characters seemed to have fled to indecently long corridor (no map, no return to the old location, only ahead!), Occasionally interrupted by cut scenes and a short battle. The only thing that could pick a player - is whether to move or postpone the same controller and go about his business.






The second part of that time promised to take into account and corrected. "Igromaniya.ru" office visit "1C-SoftKlab" and was among the first six-hour preview version of Final Fantasy XIII-2, which includes the first three acts.


Let the controller during the game decidedly not wanted.
Back to the Future
The action of Final Fantasy XIII-2 begins shortly after the ending of Final Fantasy XIII. The main heroine of the first part - Lightning - was missing. Evil tongues say that she died, but his sister Lightning - Sir - and could not believe her death.

Gentlemen guesses were confirmed when in her native village, a man will appear Noel - a new and very mysterious character. In his own statement, he arrived from the future, and therefore knows that Lightning remained alive and wants to be reunited with his sister. Moreover, driven by their own interests, he wants to help find Sir Lightning. But for this they have to travel considerably over time and interfere in the course of history.
chain of worlds
The narration in Final Fantasy XIII-2 is divided into episodes, within which you can move relatively freely. After Crux Historia - local analog of a time machine - the characters travel through different worlds and eras, periodically returning to the places already passed. In each time interval is necessary to find a special artifact that is not appropriate for the era - with its help open the way forward. Unfortunately, to collect these artifacts still have to in order, so that the nonlinearity is fairly conventional. Yes, you can disregard the study location and go directly to the final boss, but not found at the "special unit" (yes, it does something like this in the game is called) or to perform any further conditions to defeat it is hardly possible.

But the worlds and the era of Mosaic. Big cities and small villages, large fields and thick jungle ... but not always the impression that we are traveling this time, as it was, say, Chrono Trigger. To understand whether the characters transported to a hundred years ago or ten years ahead, or just got in a time paradox, it is often difficult. Although formally the world and remains the same, but at different times, we can get a completely different part of it: in the city, in the woods, if not for soaring in mid-air island planet's orbit. However, this hardly could be considered a disadvantage - not dissimilar locations, coupled with the ability to leisurely explore the game just paint.


The perfect soldier

Combat system developers decided not to change that for the better. Tactical planning and the ability to choose a model of behavior on the fly still more dynamic than the long search for the appropriate skills in a long list - as it did in Final Fantasy XII.

However, the selection of the optimal course of action can be trusted with artificial intelligence. Much more important time to change the tactical role, especially since the system is a paradigm shift has been available since the beginning of the game. Paradigm here is a combination of classes that perform in battle a role - and Sarah, Noel and can develop their talents in different directions. As usual, with an increase in the level of the characters gradually open up new attacks or spells.

In addition, the game has an opportunity to entice the defeated enemies. They can not get more than one specialty, but adds the flexibility to build a strategy battle. And in battles with the bosses for greater entertainment decided to add QTE. They are not too affected by the course of the fight, but if properly and in time to press the buttons, can cause additional damage to enemies and further reprisals against them will be somewhat easier.
Square Enix is trying to please not only fans of the previous section, but also to those who could not come to terms with her ​​outrageous linearity. And while the plot in jRPG almost always higher than the gameplay, yet want to be in a game attended by both. At the second attempt developers seem to be able to strike a balance. In any case, the first three chapters of preview versions left a very positive impression.

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