Saturday, December 24, 2011

Reviews - Lord of Ultima


The creator of the original "Ultima" Richard Garriott to the Lord of Ultima or one arm did not apply. Been developing the game unit EA, the company Phenomic, known for her careful strategy SpellForce. From the mythical world Sosariya left horns, legs and a couple of familiar names. But there was a new continent, Caledonia, which is waiting for the heroes with calculators at the ready, ready to shoulder the burden of responsible master Ultima.



Peaceful trade and military craft


Mythology new world from the cradle declared its independence and took out the old Ultima just a few names - like "Trinsik" ​​and "Moonglow." On the one hand, this made it possible to isolate themselves from the "cousin" on the other - remained innuendo. For a knowledgeable person such continuity is small, but for a beginner strategist - too much. Why can not I call the magic tower magic tower? Why this is the "glow"? And the word "Trinsik" ​​still need to pronounce ...


But the name still requires the "electronics" are unlikely to forgive ugly "stratezhku." "Ultima" should surprise, with Richard Garriott, or without it.



At first glance, Lord of Ultima is not much different from games of this kind. We are developing the first city, mindful of the resource and buildings, and military buildings, and fortifications. By investing resources in improving the title - an analog level, we are able to found new cities, which will strengthen our future economic and military situation. Go astray in alliances, carnivorous looking at the neighbors, we are planning an aggressive and defensive tactics. Along the way, "supported by the" resources of the dungeons in which they live monsters, and try to knock out of appearing on the map bosses artifacts. And all strive to reach out to gang alyansovoy coveted title of lord of Ultima.


We offer two equivalent ways of development. We can be peaceful builder (although more resource magnate), or severe general.


The path begins with the commander's first construction of the castle. Lock allows full fighting and disclaims any moratorium, except for software protection of newcomers in the first seven days. And this is true for us as well as for potential enemies. Once a castle, our city can be precipitated - and the storm, while on the walls there will be no defense. And there is already torn down the walls and buildings ... At worst, the enemy will take the lucky city itself. Therefore, by the way, to hurry with the construction of the castle is not recommended, best to strengthen the defensive power and get a serious guild.



One can construct at least a hundred cities, and without much of locks, not to live in robbery, but peaceful and well thought-out construction trade. Then, at most, that will have a neighbor armed to the teeth - to organize a robber campaign to replenish the coffers homeland. Frustrating when you are taken honestly acquired. But! On the farm or from one spikelet falls or seed, even during the most violent robbery. All the buildings will remain on the ground, only to suffer an army. A competent defense at the enemy gone, salty and bitter pains. That is, with serious losses.

The outcome of battles is calculated automatically. Decides the composition of armies, and not only quantitative: the trackers, such as fear of the cavalry and crossbowmen are baffled by the magicians. Before going to raid or even less resolved to besiege the enemy, it is necessary to examine its weaknesses.Common strategy for any battle you can not work out, and by typing a specific host, will have to look the same specific city, with nothing to oppose this army.

Construction Puzzle

Lord of Ultima - a rare browser strategy, in which the building is no less interesting than destroy.

In the city of nearly all the buildings depends on where and what are side by side. For example, a woodcutter's hut to put the first level you can at least in the open field. But then the poor fellow loggers have to swing an ax in the Rye, so the cabin will get only thirty pieces of wood per hour. If the hut next to the wood, wood with her will go to a farm one and a half times as much. Each successive forest land adjacent to the hut, adds 40%, and if placed next to a sawmill, profit soar by 30% and will rise by 5% per level of this. The same pattern being built "shopping areas" (markets give the town houses extra gold) and the "war zone" (increase the size of the army barracks and accelerate production of soldier, if bordering on recruitment points). Relationship and the relationship again.


The illusion that the space for development abound, fading away very quickly. Space sorely lacking. In addition, the "Wild Steppe" gives a bonus farms, and farms provide provisions, without which the troops did not survive. And the troops also need a place to nest ...

Smart planning is not limited by "close to the deposits." In some cases the resource fields being demolished to improve the performance of another type. So there are the city, "sharpened" by two or even a single resource, or "military camps" for one type of troops, in which there is little wood, and all the hills are cut, and in their place erected symmetrical rows of barracks, training centers and stables. For imagination is great mayor, but with all the intricacies swoop not possess.

Blessed Stonehenge

Goal of the game - to become the one and only masters of Ultima. In the plural. Tellingly, after achieving the rank of one of the world does not collapse to alliances and does not fly to hell, but the problem remains, however, have a sluggish format. But the winners receive eternal title that can proudly carry the new places (read: game servers) Caledonia


Of course, receive the honorary title oh how hard. Even a major alliance. But this world of Lord of Ultima, where the robbery - it everyday, it is still ruled by the good. On every continent are eight temples, Stonehenge, each of which represents one of the virtues of compassion, honesty, honor, humility, justice, sacrifice, spirituality, courage. At some point in the sanctuary of the divine call comes down, and it begins to stream into neighboring territory of education. In the cities in these areas are built palaces - the top architectural and strategic art.

To obtain the title of lord to erect eight palaces tenth level, one for each virtue. Given that the last level of the Palace needs at a half billion of stone and wood, and a well developed city every hour for about a hundred thousand resource units, the habit may seem easier to drink up the sea. Or fly into space, as Garriott.

Players large and small alliances, having barely develop, populate the space around Stonehenge, to begin the construction of palaces. Here, in blissful affliction, develops, and military bustle, bustle, and diplomatic. Room for diplomacy, alliances between some: the trade unions, non-aggression pacts, the war. So that the heads and agents have to get out through the eloquence and the number of Allied troops on hand.


Humpback artifact is not correct
Looks great game - especially for brauzerki. Only in ergonomics found mistakes. It is unclear why, with an emphasis on the construction and layout of buildings, Phenomic did not think up a window with the statistics of the city. Sitting with a pencil and write down how much you saw mills, and many urban homes -it smells of "hardcore" of the nineties. And the current players do not appreciate this approach - especially when the number of cities will be over a decade. For some reason there is no elementary scale of the city. You have to use "cheat" a combination of Ctrl and the mouse wheel.

As far as a paid component, then, of course, there are artifacts that affect the speed of construction, a set of forces that add to the resources and even instantly developing a new city from scratch. There is a temporary ministers, optimizing the development process. Minister of Construction, for example, increases the number of buildings under construction with 6 to 16 and provides an opportunity to put in place those structures that were not enough resources.


But the player with curved arms can spend on the project a few thousand and still does not surpass the sensible strategist, not a penny invested. So without cash infusions you can play, even though it requires more time and perseverance.

A sound economic strategy, pushed aside from the usual "steal, kill," the canons of the genre, but to maintain a balance between the warhead and creative.

Lord of Ultima does not strike the novelty and steadily built a chain of browser-based strategies such as Travian. However, quality performance and a nice balance between peace and war paths of development put forward in its first position. This is a godsend for those who understand: Do not be an imaginary uncle, a mason out of a career and a virtual three men, lumberjacks in the grove - there would be no flying squadron of Paladin.



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