Friday, December 16, 2011

Verdict - Trine 2: The Trinity


The fact that the two-dimensional platformer genre is still very far from the grave, proves Stats Xbox Live Arcade. Platform there simply is no account, but notable among them the well-typed if half a dozen a year. However, the second part of the arcade puzzle Trine this is definitely top five.


Three in one

At the time, Trine stood out among his colleagues by genre nice picture, excellent physical model and nezaezzhennymi riddles. The player offered to take control of three characters, each of which has unique abilities, like in The Lost Vikings. Wise, but the unfortunate magician Amadeus was able to create out of nothing boxes and platforms and the power of thought to move heavy objects. Horse-thief Zoe shoot straight with the bow and was operating a hook-cat, who clung to any wooden surface. Well, simple-minded knight Pontius fought well with a sword, a shield was covered and could destroy obstacles with a sledgehammer.

From age-old The Lost Vikings game was distinguished by two very important points. First, all three characters and Trine could run and jump, and somehow managed to fend off opponents, while among the Vikings, even such simple skills have been divided. And secondly, warrior, thief, and magician were locked in one body, which could take the shape of the desired character the player chooses. Not enough of the bridge across the chasm? Turn into Amadeus, create out of thin air railway platform, drags her telekinesis. We must get on swinging from the ceiling wooden platform? Become Zoya, threw on the platform "cat", it is adjusted, jump up. But when he saw a crowd of enemies and burn and crumble to Pontius on their salad.

By the simple puzzles accompanied-designed physical model - even the collection of "ladder" of scattered boxes could turn into a difficult but extremely fun challenge. All this was done in a bright fairy-tale surroundings and supported by the stunningly beautiful levels.

Many could boast Trine, that's just very much it was not enough. But it is this depressing fact, and is intended to correct svezhevyshedshy Trine 2.


And more, more!

Continued Trine follows the same path as the recent Portal 2 - does not change the principles themselves, but complements and enhances existing ideas. With us again the good old heroes, whose self-titled re-united with the game a powerful artifact - to, not explaining the reasons why drag them knows where, to make Neznamov what feats.

Specialization of the characters have not changed, but the capabilities of each expanded. Olden Amadeus learned telekinesis to move not only objects but also monsters. Zoe get the hand to hide in the shadows, and its hook-cat turned into an analogue of the famous rope from Worms - using it is now possible to get even the most inaccessible places. Pontius also boosted muscle: learned to throw his hammer like a boomerang, stomp enemies to run and slow down their blows icy shield. A role-playing system has evolved from a rudimentary "three skills at his brother" a full-fledged member of the gameplay - now each character has, though small, yet skill tree.


Three of the casket

Changed much stronger set of troubles with which the characters face off in a game level. One gets the impression that the first Trine was a cautious attempt at writing, and only in the continuation of the developers turned to the fullest.

A fair of headache Amadeus added: puzzles and physics became more, and nearly every start demand telekinetic manipulation of objects. However, Zoya, and Pontius vnaklade also did not stay. In the first part of the knight was totally useless at solving puzzles, but now his shield - the only thing that can cover from a devastating fire flows or repel projectiles local "turret" in the right direction to the player. A thief with arrows from a bow is very easy to press buttons or interrupt the ropes. Not to mention the fact that part of acrobatics Zoya no competitors, and places where you can or should be taken away, at levels more than enough.


How beautiful is this world

Designed by Trine two locations at all risks become the reference for the genre platformer. Each location in the height stretches almost more than it is wide. Secrets and secret areas are encountered so frequently that the passage of one level may take a very long time.
In addition, the levels are still fantastically beautiful - to the point that you do not want to deny themselves the pleasure to stand still and watch as the cascading waterfalls and swaying foliage. And all this under the bewitching soundtrack Ari Pulkiena that accompanies the heroes on their journey ...
Unfortunately, again, very briefly - Trine 2 pass entirely possible just a night or two. A little more time adding a cooperative mode for the three (given that the plot of the second part of the characters in one body, one does not hold by force, a cooperative fit the game quite logical). In the company of friends to solve the problem becomes a bit easier - for example, Amadeus can not lift the box, which is itself, but can easily pick up on the same box of someone else - and a lot more fun. Unless, of course, choose mates personally, and not to trust this thing automatically search through Steam.










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