Saturday, December 17, 2011

Verdict - Afterfall: Shadow of the Past


But the music fits the game almost perfectly: the soundtrack from Croatian metal Undercode as old-fashioned, like herself Serious Sam 3. Not bad voiced by Sam himself. Although his jokes rarely cause a smile, macho image of an endless carefully preserved.
Ironically, of all the advantages of the first Serious Sam to the third in a safe and live only protagonist. However, despite many shortcomings, BFE greater than its nearest competitor - Duke Nukem Forever. The only pity is that none of them are better off not getting this. Another legend has died.






In search of horror



As the Poles had no wish to give his horror game, «Afterfall: Shadow of the Past" only pretends to clumsily so. Who today will be surprised neatly severed limbs and blood stains on the walls? Injection intimidating atmosphere designers do not come up with anything original screaming in the distance and scattered on the floor dead. Mutants of their appearance and behavior are not caused by fear or disgust, but only a desire to chop them quickly into the cabbage and go further. The main character, say, and is horrified what was happening, but to us this horror does not want to share. Looking at his coolness, you'd think he was all his life and was engaged in that shooting at the blood smeared psychopaths yes beheading of former soldiers.



In the beginning we are told quite a cheerful story that flows within half an hour to walk on the same muffled corridors. Only towards the middle «Afterfall: Shadow of the Past" there is some activity. The number of significant events for a minute of playing time dramatically increased, and at night the ruined city landscapes evoke memories of the famous Reyvenholme. It is true that in this part of the game is almost loses an already weak component of the horror and turns into a mediocre fighter.




The mind is good, and better ax


Arsenal to destroy enemies sorely lacking diversity. Set of firearms - a classic for the militants, but very poor: several handguns, shotguns and machine pairBut melee can accommodate just about anything that is lying on the floor: the foot of the table, boards, pieces of pipe, hammers, mops, a miner's pick and evenfamous red mount. However, all these improvised weapons runs about the same, so choose something really not.





Having failed as a horror game is trying to rehabilitate itself, focusing on the inner world of the protagonist, his associates and enemies. A little diversity brings instability of the mind of Dr. Tokay. He dreams of a frighteningly realistic dreams mereschatsya mysterious figures, or he suddenly gets stuck in an endless maze of rooms. Once in a safe place, a psychologist will certainly write to your PDA Thoughts on the madness of his pursuers. "Maybe it's not the best time for such notes, but I see an amazing case of obsession" - broadcasts a current through a second doctor, after he was nearly flattened ten-van. What to do - a professional duty.


As you know, independent developers on all much fiction when it comes to monetizing their creations. Here are the creators decided to distinguish Afterfall: set the price for a game of one dollar. Nicolas Intoxicate promised that if the number of pre-sales will reach ten million, one tenth of the collected amount will go to charity and to all who apply for pre-order the game will get virtually free. Unfortunately, this goal could be reached. Nevertheless, the developers have given the entire amount collected on pre-order charities, but players had to buy himself Afterfall the regular price.

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