Friday, December 16, 2011

In development - Ghost Recon: Future Soldier


 The release of the next issue of futuristic tactical-franchise Tom Clancy's Ghost Recon delayed and postponed to early 2009.

During the first year of development heir Ghost Recon: Advanced Warfighter 2 (2007) got a third party, replaced by sunny Mexican gloomy post-apocalyptic campaign setting landscapes (Russia torn apart by civil war after the global warming) and a group of commandos equipped with powerful exoskeleton (most in the early demo was impressive powerful commandos, on the back of which was set mortar).

 Over the next many months - the release date moved first for 2010, then for 2011 and 2012 th - apocalyptic northern beaches had to mutate back to the sunny desert location (now the screenshots prevail in the era of traditional Call of Duty: Modern Warfare-Iraq Afghan backs), and updated team abandoned exoskeletons.

Before us was a fairly standard modern Military-FPS ... if more than one element, no change has gone through all the versions of the prototypes and GR: FS. Namely, the ability of elite four "ghosts" to get - and stay! - Invisible to the enemy.

Our questions about the optical camouflage (as well as plot and some other features of Ghost Recon: Future Soldier) meets international manager Ubisoft Azis boat.
We are more interested not in the weapons, and people who use it. Even without any special means "ghosts" - the most dangerous fighters on the planet Earth. But if we analyze the recent successes of special units in the real world (say, the same operation, "Spear of Neptune" to destroy Osama bin Laden), it becomes clear that the actions of these people supported naisovremenneyshimi military technology.



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