Sunday, December 25, 2011

Reviews - Teutonic Order






The modern player - naughty beast. Please him hard, inspire - even more so. And to somehow cajole us with you igrodely often go to the craft and push the boundaries of genres. Now, here's rare to find a role play without fat percentage action, shooters often full of RPG-elements, and a racing arcade is attached with an opportunity to get out of the machine and hold the apocalypse in the streets. Fantasy authors sometimes go so far that they manage to produce a completely insane and hybrids, such as Wars & Warriors: Joan of Arc : in the open world action game with multiple characters at once controlled, role-playing system, boevka Japanese-style slasher, and military strategy with the sieges of castles and management of many thousands of troops.
The authors of "Teutonic Order" on this have not yet ventured into, the boundaries of their global strategies continue to evolve rapidly.



► Strategy Map. Here throbs with life.

Games in the sandbox

That's what a past game in the series, "The History Wars: Alexander Nevsky" ? Separate set of maps for the tactical battlefield, where after each fight we are "pumped" his troops to continue using it, adding new units. In the new creation of Unicorn are not changed. Only now in place soulless menu that carries us from one level strictly in the other, came to the strategic map, like the one that you might see in Mount & Blade .
Zaekrannye spaces thereof completely open for exploration and boast vast territories, which include eight countries - from Russia and Scandinavia to the Holy Roman Empire and the Mongols. Here and there darting enemy and allied characters, which can be as chat (conversational system provides for even a few answers!), And measure themselves. Scattered everywhere castles and small villages, where permitted to hire soldiers to come back to a local storage shed, or take the job. Besides, we're playing now for the usual commander, knightly order, the provincial commander , who was not forced to move clear of the scenario thread.Supplant the pagan threat outside of Prussia in the XIII century can be at any convenient time for us. Fortunately, the Teutonic Knights, and without it there is something to do.

► Sharing into three groups! Remember: red - it's amanita!
For example, criminals and enemy knights that can attack suddenly. Accept the challenge to pay off or give tear - you decide. Avoid clashes, however, is simple - as in King's Bounty , then you can slip away from under the nose of the enemy, for some time he will chase after you, but reluctantly, and not for long.
Another strategic map of the game added a superfluous element, such as the seizure of castles.Expel from a warm doghouse some snickering governor - and profitable business, and exciting.The siege of the attached and the respective machines: catapults, battering ram, trebuchet, and many others. It looks very realistic attack - archers attacking a hail of arrows give as gifts, spearmen on the walls hinder the soldiers, creeping up the stairs, and standing aloof from the rain suits mangonel boulders, smashing into dust enemy fortifications.

► We will fight against the sunset. Romance ...

Buy, sell, pick up ...

After the capture of the settlement, however, rest assured - you have fewer enemies will not.The game features an advanced political system, and with any of the eight participating countries as possible to make friends, and specifically to quarrel. And his friendship with one state will inevitably affect relations with others. And, as a rule, not in a positive way. If Poland is at war with Lithuania, and you drink tea at a table with the Polish leader, it is unlikely that the Lithuanians are you smiling at the meeting.
The best way to cozy up to one faction - to perform a couple of "punitive" missions. But the heads of state not only problems with the robbers. They are what you need - plenty of kingdoms, lands poshirshe so beautiful princess into the bargain. Willy-nilly, to encroach on the possessions of other rulers. Who is helping and who quarrel? Moral choice is waiting around every corner.
Although, with a large army of experienced such trifles go by the wayside. But to get another thousand-daredevils - the case for a long, laborious and expensive. How to recruit soldiers and their training are a lot of money, and do not expect to get out of combat without suffering any losses. And to restore the battered party after the battle again have to part with sonorous Mona. And then opens another possibility, laid by the developers - to make possible not only to assignments and victories over opponents, but also in trade. Buy cheap, sell expensive - if you do not mind the prospect of hundreds of times to run from one point to another, what is not an option?

► Our archers shamefully run against superior enemy forces - this suggests the white flag on the squad.

It would be much if it were not so little

The impression that all these two years have passed since the release of "Alexander Nevsky», Unicorn Games Studio and worked just that over the strategic map. Gameplay is, of course, with her appearance seriously increased, but a shame that almost all the other elements moved from the last transit game.
In battle, with the exception of siege missions, no change. Fighting big, pleasing tactical delights, but still not up to the level of the last parts of Total War . The graphics are also nothing new can not boast. Blurred picture shows inadequate treacherously obsolete engine, especially when approaching the camera.
And the notorious strategic map, alas, not made it to the network mode. Of new things in multiplayer - just attack and defense strength with flexible configuration: you can beat as one on one, and so, for example, three by three. The authors are, of course, promise to fix this annoying omission in the next game, but the "Teutonic Order" of this still did not win.

No comments:

Post a Comment