Now the original Team Fortress dogma already hopelessly forgotten. Once upon a time, a game designer Robin Walker refused typical for that time in favor of a huge arsenal of weapons for a small set of specific tasks. This principle has stood the test of time and implemented in Team Fortress Classic, as well as inTeam Fortress 2.
But now, after so many innovations before each class is a tough choice - the range of weapons is huge and can take only three. In addition, the mixed properties of some objects make their owner somewhere more, somewhere, on the contrary, more vulnerable. He was born the myth that the original gun - the best choice in this realm of guns. But is it?
arsenal of democracy
In the hands of the player TF2 Prorva countless styles of play - and all thanks to the richness of the arsenal. Treat every gun individually - madness, it is too much. Therefore, we divide the existing items in several categories, based not even on the characteristics and their relation to the standard set, which is amongthe orthodox players is a winning
In the hands of the player TF2 Prorva countless styles of play - and all thanks to the richness of the arsenal. Treat every gun individually - madness, it is too much. Therefore, we divide the existing items in several categories, based not even on the characteristics and their relation to the standard set, which is amongthe orthodox players is a winning
Vundervaffe or mother Kuz'kina production "Mann Co."
We begin with the models that include a balance of the game with disdain, and the original they did not rival. "Imba" - slang names so that in the hands of even the most skillful player turns into a weapon of revenge.
Fortunately, the developers quickly correct the situation. The recent stock Vigilante 5000, shooting blobs of energy, for two days did not have flaws! And that for all its power: samovospolnyaemye ammunition and alternative attack, four seconds are cut inzhenerovy toys. Now he has underestimated the damage changed recharge rates and more on Khoi-what stuff.
Scout had better luck the rest. Gazirovschik - double-barreled sawn-off shotgun with a screwed jar Crit-Cola - many believe is too powerful. Although he has only two rounds, he shoots and reloads almost instantly, but it is a trifle compared with the Cool-meter. While the scout is moving, filled with a special scale, which gives a mini-critical hits for six seconds immediately after accumulation. On the original's idea, they should spend money very quickly, but knowing the players flew in circles for a long time with the bat in his hand, accumulated charge, and then come on to any machine gunner with the miracle-edged in his hands and in an instant sent it to rebirth. No less suddenly works and Shortstop - Pepper Gun, fired four rounds at once. Near deadly effect, comparable even with spyware stab in the back. But his charge ... the enemy does not want.
Its share of notoriety in his time ogreb Tomislav, a new "friend," the gunner (as opposed to the old "friends"). With a little slow rate of fire "Tommy" silently spins the barrels and unwind while almost half (before the patch - and at all four times). Bruiser with a toy so terrible that no one would dare accuse jerk him gay! At least, because they simply did not have time to tactics of "how to pop up like jump out!" Increases the efficiency of the machine gunner to tactless value. Now, in a duel Heavy vs. Heavy invariably wins owner mafia gun: the difference in speed of promotion is doing its dirty, dark and wet work.
Main battery, or I'm loving it!
It is believed that choice - it is an illusion. In this chapter, this view is not merely a right to exist - it is irrefutable. These "tools" will not allow rage to every beginner, but their superiority over the standard course.
This class has always attributed a number of melee weapons. Thus, Uberpila physician and soldier Equalizer definitely win. The first is merely helping to recruit uberzaryad, one of the most valuable resources of the game. A second - and so does a universal remedy for escaping from the battlefield (due plus the speed is inversely proportional to the amount of health).
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